Week 03

Week 03

Consumer Behavior ยท Davood Wadi, PhD

Learning and Memory

Brands live in the brain. How people learn, remember, and forget shapes every purchase.

A head in profile. Inside it, a web of connected memory nodes, with the brand badge at the centre and the links from it lit teal.

What Is Consumer Learning?

Learning is a permanent change in behavior caused by experience.

Shopping trips over time, one pack per trip. Before the experience, the picks switch between two plain products. At the experience, marked with a heart, the behaviour changes: every pick after it is the same teal brand pack.BEFOREAFTEREXPERIENCE
  1. The experience can be direct. You try a new snack and like the taste.

    A person holds a new snack packet in one hand and lifts a chip to their mouth with the other; a heart floats beside their face: they like the taste.
  2. The experience can also be indirect. You see an ad or watch a friend buy running shoes.

    Two small scenes. Left: a person watches an ad for a running shoe on a screen. Right: a person watches a friend pay for a pair of running shoes at a shop counter.
  3. Learning is an ongoing process. Consumers constantly update their knowledge when they see new products.

    A shopper with a thought cloud holding three products they already know and one empty slot. From the shelf on the right, a new teal product marked NEW moves up into the empty slot.NEW
  4. Marketers study learning so that brand names become automatic habits in the mind of the buyer.

    A shopper looks down at a phone while their other hand reaches, without looking, for the teal brand pack on the shelf: an automatic habit.

Classical Conditioning: Pairing Stimuli

Classical conditioning happens when a stimulus that brings a natural response pairs with a neutral stimulus.

Ivan Pavlov first demonstrated this with dogs, meat powder, and a bell.

Pavlov's set-up: a bell rings above a bowl of meat powder; a seated dog faces them, drooling.
  1. In marketing, an unconditioned stimulus like upbeat music naturally triggers positive feelings.

    Upbeat music leads naturally to a heart, a positive feeling.
  2. A brand pairs this music with its logo or product repeatedly.

    A card with music plus the brand badge, stacked many deep for repeated pairing, leads to the heart.+REPEATEDLY
  3. Over time, seeing the brand alone produces the positive feeling. This is a conditioned response.

    The brand badge alone now leads to the heart along a teal arrow: the conditioned response.
Exercise ยท Match up

All winter, a tea brand's ads show its logo beside a crackling fireplace. Match each part of classical conditioning to what happens in the campaign.

Classical conditioning

In the tea campaign

Tap a term, then the example it goes with.

Repetition and Stimulus Generalization

Conditioning needs repetition. Repeated exposures prevent memory decay and strengthen the link.

Too much repetition causes advertising wear-out. Consumers tune out or get annoyed.

A line of link strength over repeated ad exposures, drawn as small ads along the bottom. Each exposure lifts the teal line and it sags between them, building higher: it strengthens the link. After a single exposure, a thin line sinks back to nothing: memory decay. Past the seventh exposure, in a zone marked wear-out, the exposures barely register and the line falls.WEAR-OUTSTRENGTHEN THE LINKMEMORY DECAY
  1. Stimulus generalization happens when similar stimuli trigger the same learned response.

    Three cereal boxes on a shelf. The national brand leader, in ochre with a brown band, brings a heart. A look-alike box in the same colours and font brings the same heart. A plain blue box that looks nothing like them brings none.CrispCrispyoats
  2. Store brands use this principle. They copy the package colors and fonts of national brand leaders.

    The national brand's cereal box and the store brand's box side by side, in the same ochre and brown with the same serif lettering. Lines join their matching fonts and their matching colours.CrispCrispyFONTSCOLORSNATIONAL BRANDSTORE BRAND
  3. Stimulus discrimination occurs when a brand teaches consumers to spot unique differences between products.

    The same two boxes, but the national brand's box carries a star seal on its corner, looked at through a magnifying glass. On the store brand's box the seal is missing: only a faint pencil outline where it would be.CrispCrispyโ˜…UNIQUE DIFFERENCENATIONAL BRANDSTORE BRAND
Exercise ยท Which one is it?

Each case below shows repetition at work, or a learned response spreading or narrowing. Name what is happening.

A new gym plays the same short jingle on the radio every morning for a month. By the end, listeners hum it when they pass the gym.

Which concept does this case show?

Instrumental Conditioning: Rewards and Punishments

Instrumental conditioning is also called operant conditioning.

People learn to perform behaviors that produce positive outcomes and avoid negative outcomes.

Two rows. In each, the same shopper carries a shopping bag. Top: the behaviour leads to a whole heart, a positive outcome, and the shopper learns to perform it. Bottom: it leads to a broken heart, a negative outcome, and the shopper learns to avoid it.PerformAvoid
  1. Positive reinforcement rewards good behavior. Loyalty points and thank-you discounts encourage repeat visits.

    A loyalty card with eight stamp spots, six filled with stars and two still empty, next to a tag that reads thank you, minus ten percent.THANK YOUโˆ’10%
  2. Negative reinforcement shows how a product removes a negative state. Taking medicine removes a headache.

    On the left, a person holds their face, jagged pain marks at the head. An arrow passes a pill to the same person on the right, standing easy with hands on hips, the pain marks gone.
  3. Punishment occurs when an unpleasant event follows an action. Late fees teach consumers not to pay bills late.

    A calendar page with the due date circled and the days after it crossed off, and a bill stamped late fee, plus twenty-five dollars.DUE101112131415161718192021LATE FEE+$25

Observational Learning: Watching Others

Consumers do not learn only from personal rewards. They also learn by watching other people.

This process is called observational learning or modeling.

Left, personal rewards: a person holds up a star they have earned. Right, watching other people: a person stands to one side and watches someone else hold up the star.PERSONAL REWARDSWATCHING OTHER PEOPLE
  1. First, the consumer directs attention to an attractive or credible model.

    A model in a teal jacket stands in a pool of light. A shopper on the left turns to look at the model.
  2. Second, the consumer remembers what the model says or does.

    The shopper, now alone, with a thought cloud holding the model's teal jacket.
  3. Third, the consumer converts this memory into action by purchasing the same clothing, phone, or car.

    The shopper now wears the same teal jacket and carries a shopping bag.
Exercise ยท Sort into groups

Lena watches a fitness coach online; Sami watches a star striker. Sort each moment into the step of observational learning it belongs to.

        Tap a card, then tap the group it belongs to.

        The Memory System: Three Stores

        Memory is the process of acquiring information and storing it over time for later use.

        Three memory stores from left to right. Sensory memory: many ads scattered loosely, held for a few seconds; the brand's ad, lit teal, gets attention and moves on. Short-term memory: a small tray with room for only four ads, held for about twenty seconds, two more falling out. Elaborative rehearsal moves the brand's ad on to long-term memory: a large cabinet of many filed ads, kept for days, months or years.SensoryA FEW SECONDSShort-termABOUT 20 SECONDSLong-termDAYS ยท MONTHS ยท YEARSATTENTIONELABORATIVEREHEARSAL
        1. Sensory memory holds brief sensory inputs for a few seconds. If an ad gets attention, it moves forward.

        2. Short-term memory holds a small amount of information in active consciousness for about twenty seconds.

        3. Chunking helps short-term memory. Brands group phone numbers or slogan words into memorable chunks.

          Ten separate digit tiles, 5 1 4 5 5 5 0 1 9 9, become three chunks: 514, 555, 0199.10 ITEMS51455501993 CHUNKS5145550199
        4. Long-term memory retains information for days, months, or years through elaborative rehearsal.

        Exercise ยท Which one is it?

        Each case below shows a brand message in one of the three memory stores. Name the store at work.

        Walking past a bakery, you glimpse a poster in the window. A few seconds later it is gone from your mind.

        Which concept does this case show?

        Associative Networks and Brand Nodes

        Long-term memory stores knowledge as an associative network.

        Think of memory as a spider web of connected nodes. Each node represents a concept, brand, or feeling.

        A spider web. At its knots sit three kinds of node: small round nodes for concepts, the brand badge for a brand, and hearts for feelings.CONCEPTFEELINGBRAND
        1. When you think of a brand like Nike, related nodes light up: running, sneakers, athletes, and Just Do It.

          A memory network. The central node reads Nike. Four lit teal nodes are linked to it: running, sneakers, athletes, and Just Do It. Further out, small unlit nodes hang off them.runningsneakersathletesJust Do ItNike
        2. Spreading activation happens when one memory node triggers nearby connected nodes.

          The same small network drawn three times. First, only the centre node is lit. Second, the three nodes linked to it light up too. Third, the activation has spread to the outer nodes linked to those.123
        3. Strong positive links make a brand easy to recall when standing in a store aisle.

          A shopper in a store aisle faces a shelf. A thick teal link, carrying a heart, runs from the shopper's head straight to the brand's pack; only a thin link reaches a plain pack on the lower shelf.

        Brand Retrieval and Cues in the Aisle

        Having information in memory is useless if the buyer cannot retrieve it at the point of purchase.

        Retrieval is the process of accessing information from long-term memory.

        On the left, long-term memory: a cabinet of filed ads with one slot now empty. A teal arrow carries the brand's ad out of the cabinet to the shelf on the right, where the brand's own pack sits at the point of purchase.LONG-TERM MEMORYPOINT OF PURCHASE
        1. Retrieval cues trigger brand memories. Packaging shapes, colors, and logos act as visual retrieval cues.

          Three cues on the left, one above another: a distinctively shaped bottle, a colour swatch, and the brand's logo. Lines fan from all three into a head in profile, where the brand's memory node lights up teal.PACKAGING SHAPESCOLORSLOGOS
        2. If an ad shows a distinct green box, using that exact green box on the shelf helps shoppers find the product.

          Top left: an ad on a screen showing one distinct teal box. Right: a crowded two-row shelf of boxes in many muted colours; exactly one is the same teal box, and an arrow runs to it from the ad.
        3. State-dependent retrieval means buyers remember ad messages better when their internal mood matches the ad.

          Two buyers watch the same upbeat ad, which shows a heart and the brand badge. Left: a buyer in a happy mood, a whole heart beside them, arms up; their thought cloud holds the brand clearly. Right: a buyer in a sad mood, a broken heart beside them, arms down; their thought cloud holds only a faint pencil outline of the brand.
        Exercise ยท Which one is it?

        Each case shows a consumer searching with an AI assistant. Name the idea at work.

        Ana asks for a quiet dishwasher. The word "quiet" decides which brands the assistant names.

        Which concept does this case show?

        Why Consumers Forget

        Forgetting is normal. Memory traces fade over time through decay.

        A memory trace falling over time along a curve. Copies of the brand badge sit on the curve and fade: clear at the start, paler and paler, and only a pencil outline at the end.TIME โ†’MEMORY TRACEDECAY
        1. Interference also causes forgetting. New brand ads displace memories of older brand messages.

          A pile of new ads for other brands slides in from the right. The older brand message they push aside is left as only a faint pencil outline.OLDERNEW
        2. Retroactive interference occurs when new learning displaces old information.

          A timeline: old information on the left, new learning on the right. An arrow curves back from the new card to the old one, which is left as only a pencil outline.OLD INFORMATIONNEW LEARNING
        3. Proactive interference occurs when older habits make it hard to learn a new brand name.

          A timeline: an older habit on the left, a new brand name on the right. An arrow curves forward from the old habit to the new name, which is left as only a pencil outline.OLDER HABITNEW BRAND NAME

        Marketers fight forgetting with consistent visual identity, reminder ads, and clear shelf placement.

        Three panels. Consistent visual identity: a cup, a shopping bag and a box all carry the same brand badge. Reminder ads: small ads arrive at regular intervals, and each one lifts a teal memory line before it can fall far. Clear shelf placement: on a shelf of plain packs, the brand's packs stand together at eye level.CONSISTENT VISUAL IDENTITYREMINDER ADSCLEAR SHELF PLACEMENT

        Discussion: Your Brand Web

        Discussion: Pick a brand you buy regularly. What four associations pop into your mind first? Did the brand teach you these links through conditioning, observation, or personal experience?

        An empty memory web to fill in: a centre placeholder for your brand and four numbered empty nodes around it, each link marked with a question mark, all in pencil. Below, three ways the links might have been taught: conditioning (music plus the brand badge), observation (one person watching another), and personal experience (a snack and a heart).?1?2?3?4YOURBRAND+CONDITIONINGOBSERVATIONPERSONAL EXPERIENCE